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Grid Pix

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UNRELEASED GAME – UNAVAILABLE This game has officially been announced by the publisher or developer, and remains in development. Therefore, some of the game information may change in the future. Until this game is released, please do not submit images for it, nor add new releases. Press Kits are an exception. We first showed Grid Pix back in February at the GAME>PLAY festival in Exeter, and since then we've been busy preparing the game for release, adding two additional soundtrack options, commissioning a fantastic piece of cover art by Ste Pickford and further tweaking and refining the game. Progress has been slow yet steady, but I'm pleased to announce we are (finally) nearing the finish line :) Interestingly, the trickiest part of putting together a nonogram puzzle (or 'picross', as they are commonly known) is ensuring that they are logically solvable. For each puzzle, following the numerical clues, there must be only one correct answer, and when it comes to drawing the puzzles this can be a real headache. Ilija must have submitted at least another 30 puzzles that didn't pass Carleton's testing program - add this to the fact you really want to keep puzzles from being too easy to 'guess' and avoid excessive symmetry in such a tiny 1-bit frame, and... well, you get the picture! (pun intended) An interesting bit of trivia is that when Carelton was originally designing the game, he used the puzzles from Mario's Picross on the GameBoy as test data, and as a result, Grid Pix saves it's data in exactly the same format! In fact, this week Carleton has been introducing a system allowing the cartridge version of the game to upload 'expansion pack' disks into RAM, and guess what has been doing the rounds internally to test that the system works? Source: The Developer Website.

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