RPG

GRAPE: Generic Roleplaying All Purpose Engine

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play GRAPE: Generic Roleplaying All Purpose Engine and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

RPG Games Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
-
Unknown
RpgitemCore Rules (Min Needed To Play)

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

Complete Text of the Game Rules: One participant is chosen to be the Game Master (GM). The others are all players, and must make characters. The GM is responsible for designing an environment and situations with which the characters will interact, and to approve the players' characters. The GM has final say over everything that happens in the game, but players who don't like it are allowed to quit. Before play begins, the participants should choose a setting. The setting might be cyberpunk, fantasy, Russian Revolution, ice age, English Civil War, or anything else the players can imagine. The characters and environment made by the players and GM should be consistent with the setting. Players may use any media they wish to describe their characters; pictures, short stories, clay, etc. Some players may present characters made under other rules systems. Players should be prepared to clarify their characters for the GM. The GM will decide whether or not the character is reasonable, and may give suggestions for revisions or disallow the character. As the game progresses, it often becomes plain that a character is not complete. Some aspects of a character were not made clear in, or mentioned by, the original character concept. Sometimes such changes do not represent oversights in character creation, but rather changes which the character has undergone over the course of the game. With the GM's permission the character concept can be updated or modified. In some cases, a player may petition for such a change. To prevent character development from distracting players from the game, many GMs will only entertain suggestions to modify a character concept at the end of a game session. Game-play consists of hypothetical situations being described by the GM, and the characters' actions and reactions being described by the players. The GM describes settings in which the characters find themselves, including the actions of any characters in those settings not represented by the players. The GM will sometimes use (or ask players to use) a random or pseudo-random influence, to help determine the outcome of particular actions. The GM may specify the random factor (GM's whim, tarot cards, question to a passerby, vote, dice, a spinner, random number tables, bribes to the GM, expenditure of chits or points, acting out the scene, rock-paper-scissors, etc.), or allow the player to choose. The GM interprets the result.

Random Games

Thieves in the Forest

High-Level Campaigns

The Gates of Firestorm Peak

Nyambe: African Adventures

Ghostwalk

GURPS Werewolf: The Apocalypse

Book of Vile Darkness

The Quintessential Monk II: Advanced Tactics

Beyond Monks: The Art of the Fight

Iron Heroes: A Variant Player's Handbook