Gloomywood
Game Info
From publisher blurb: How much of a micro-setting can you do under an afternoon and evening? About this much. After getting myself worked up about the remarkably vacuous Vallakia zine, I decided on an experiment to see if I could make a playable, coherent mini-setting in a minimum amount of time. Thus is born Gloomywood, land of Ruritanian monster movie clichés. In truth, it could be longer, if not for some procrastination – I could have thrown in a dungeon or two. It is not the best thing I could do, but not bad for a day’s creative work either. There are ideas, springboards for action, agendas and connections, a rumours chart (most of it to inspire both GM and players). It is sandboxy. And it begs the real question: why isn’t something like this the minimum barrier for publishing something? Consider it.
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