RPG

Ghost Towns

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From the Back of the Book: The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depend on what you're talking about, and which particular pack of Garou... Ghost Towns offers a wealth of information to Storytellers wishing to incorporate events from beyond the Shroud in their Werewolf: The Wild West chronicles. Whether the chronicle demands area-specific information or a well-defined system for integrating ghosts into the story, Ghost Towns details it all. A unique resource for the ever-popular crossover World of Darkness games, Ghost Towns is a boon to Werewolf and Wraith player alike. Ghost Towns include: Setting for five individual ghost towns as well as rules on how to create an entirely new one Hints and tips for involving the Restless Dead in a Werewolf: the Wild West chronicle Numerous story arcs and chronicle foundations - and guidelines for Storytellers to create their own.

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