boardgame

Get Some!: Fantasy Warfare – Wyrmlings

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Core Game

Get Some!: Fantasy Warfare – Playtest Rules Get Some!: Fantasy Warfare – Playtest Rules

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Overview
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2-6
Unknown
BoardgameexpansionFantasyMiniaturesWargameBookExpansion For Base-game

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Game Info

Description

The Wyrmlings inhabit the swamps of the Known World in small numbers with perhaps only a sinlge tribe controlling a small swamp within a larger kingdom of another race. Only in the great southern forest on the banks of the Eleam River system do the Wyrmlings exist in great numbers. They control a vast empire along that great river and its surrounding rainforest. The Wyrmlings use the massive sauroid creatures that dwell within the Great Eleam River basin and other smaller swampy areas around the Known World. Wyrmlings are generally of human height but there are variations such as the smaller Lizardkin who use cameleon like skin to hide among the underbrush and ambush unwary prey and the huge Black Croks who can tear a man in half without blinking. Thier bodies have a natural armor but they make use of shields for extra protection. Weapons tend to be made from natural materials such as bone, teeth and stone. Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare. –description from the publisher

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