boardgame

Get Some!: Fantasy Warfare – The Celtic Tribes

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Get Some!: Fantasy Warfare – Playtest Rules Get Some!: Fantasy Warfare – Playtest Rules

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2-6
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BoardgameexpansionFantasyMiniaturesWargameBookExpansion For Base-game

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Description

When the Celts where transported to the Known World they quickly adapted and thrived int he deep forests and plains. They are a hardy and industrious folk. Oddly enought hey found themselves cloe to thier ancient enemies the Romans though the two cultures have found a way to work together there are occasional flare-ups of animosity. A Celtic Warband favors fast moving bands of warriors and cavalry supported by chariots and druids. They can make chainmail and the wealthy nobles and more adept swordsmen use it regularly. Celts are a an undisciplined lot and will try to make a name for himslef in battle which is counter to small unit tactics where each man works together. Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare. –description from the publisher

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