RPG

Generating Travel Events for Outlands

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Publisher's blurb: This is an update of the Encounters Fantasy Scenarios published when Grunge was cool. The premise is very much the same, yet the material has been adapted for Chronicles of the Outlands. A Tarot Deck is used to generate the action from right after a quest is started, up to the climax challenges. There are also guidelines for handling events in the Epilog as the group returns home. The set makes solitaire role-play possible, as well as, having a moderating Ref playing along with his character. The action unfolds with each new card flip creating a fresh pair using the previous card to generate a Mission Consequence encounter, a Personal Event, a Campaign event or a Mission Inconsequence Encounter. That last one is an event that occurs regardless of mission. It is not inconsequential to the quest; those situations would be ignored. Can the system be used for your other favorite rpg? Maybe, but unlike the Quest Generation booklet that’s not as clear? Most other game systems rely on very scripted climax play; the GM has to put in some prep time. We don’t have a gamemaster; our systems employ a Referee. With these Tarot Card mechanics, you may find most of the living and dying is done on the road before the Ref breaks out his dry erase battle grid. From what I’ve viewed on YouTube, the more vocal rpg critics do not like preliminary encounters being deadlier than the climax. I would agree, but I also like surprises on the way to stabbing the main rival somewhere on a hexagon floorplan. Included herein are twenty new Quick and Dirty tables to add event driven action.

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