Gamemasterclass
Game Info
From publisher blurb: In demand like never before, a good gamemaster is a valuable asset. As more and more people try running their own games, many are discovering that it’s not as easy as it looks. Increasingly, roleplaying games are moving from the mechanical battle simulators of old and becoming more like shared, social stories. Tabletop gaming today (whether online or in-person) involves much more than stat-blocks and rule modifiers. The best gamemasters must have a deft grasp of the social dynamics at play, an understanding of what each player seeks from the experience, and the organisation and flexibility to ensure that everyone has a good time – including themselves! In this book, veteran gamemaster Chris Cunliffe shares decades of insight into how to run games excellently. From how to resolve player disputes to how to create a beguiling world; from creating a memorable villain to managing improvisation – we cover everything the rules books don’t tell you. Designed with beginner and intermediate gamemasters in mind, Gamemasterclass aims to help you elevate your games, keep your players spellbound, and (most importantly) ensure that you, too, have a good time.
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