RPG

Galaxy Black II: Magic Metaphysics Magic and Psi Powers

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From publisher blurb: So what is in Galaxy Black II? A full psychic tradition, inspired by Moorcock, Le Guin, Otomo, and Dick but also Charles Fort, Madame Blavatsky, plus Al Bester, Elfquest and the Tomorrow People Magic – the most immediately applicable to your DCC game; the imperial magical tradition, new arcane affinities, bizarre powers of illusion and necromancy. Metaphysics – A detailed variant of the DCC magic system providing a flexible third metaphysical tradition, psychic powers. This is presented with a host of rules and options to exist alongside the Wizard and Clerical abilities and is of comparable flexibility and potency. Psychic Powers – finally, a starting selection of psychic powers from level one to five are presented in full detail Fold Space, Defy Time, Bend the Stars to your will The human race is gone but humanity lives on, it’s culture and genome infecting a million worlds. Nothing is ever forgotten Even in a Collapsing Universe; the struggle of Law and Chaos goes on. What is Galaxy Black? Galaxy black is a science fiction and space fantasy toolkit for your DCC RPG game. A lightly gothic semi-humorous fantasy of the space future that was, and could still be, one day. With magic, bright colours, and deep implications. For everyone. With Galaxy Black you should be able to fake your way through your favorite SF franchise without any problems at all – from golden age space opera to grotty modern post-cyberpunk, from the gutter to the stars, and all points in between. Galaxy black is also, for those who want it, a setting, showing one example of how using all the elements in the book (and there are a lot of them!) together can work, using a traditional golden age Galactic Empire as a model. Galaxy black is generators! Make worlds, cultures, aliens, gods, and technology, use the campaign frameworks and adventure generators to inspire or map out a whole adventure, a whole campaign! Galaxy black has character classes, psionics, weird alien magic, demons, daemons, and terrifying new vistas of reality

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