Gaia
Game Info
from the introduction KULT places most of its scenarios in cities, but in LEGIONS OF DARKNESS an alternative appears; Gaia, the unexplored wilderness, the green and unpleasant land. Although some may find it a compromise of the unforgivingly artificial horrors of Metropolis, Gaia shows another sort of dark universe. In Metropolis, the corruption is a result of urban decadence, of the dark side of knowledge and civilization. In Gaia, Nature turns out to be just as pessimistic, and eat-or-be-eaten is the rule. Identity is lost; time has no meaning; and gates open up to it in places far from the city, places where veteran KULT players expect to be safe (just _let_ them move to the country!). The converse to urban horror -- gangs and brutality, mechanical monsters and the indifference of strangers -- is pastoral horror -- degenerate backwoods people and brutality, animal terrors and the isolation of being miles from where anyone can hear you scream. What could be a better change of pace?
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