RPG

G.O.L.E.M.S.: Genesys Organizations, Legions, and Enterprises Management System

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Publisher blurb: GOLEMS, the Genesys Organizations, Legions, and Enterprises Management System, enables game masters to simulate the goings on of factions behind the scenes of their campaigns. If you have ever had trouble figuring out what kind of intrigue those background megacorporations are getting up to while your PCs run around pulling gigs for them, how your royal houses scheme and plot against each other, or the ebb and flow of the gangs roving your post-apocalyptic streets, then GOLEMS may be exactly what you need. GOLEMS is an engine driven by an "Org Turn" that occurs in between standard gameplay sessions. Each organization (“org”) is represented by a small block of statistical and flavor information, which are used to drive interactions between the orgs and with the players over the course of a handful of phases. Each Org Turn follows a simple pattern of determining resources, selecting actions, executing actions, and ultimately culminating in a series of robust story hook prompts that direct the GM in fleshing out the next gameplay session. GOLEMS is entrenched in Genesys’ narrative dice mechanics and is intentionally structured to drive development of interesting NPCs with whom your PCs can interact. Orgs spy, attack, cooperate, and antagonize each other. They advance and expand, recruit NPCs to represent them (to the world and to the PCs), and acquire assets and other tools. Beyond the GOLEMS framework, this resource provides a set of living tables which will continue to be updated to ensure that each org is able to be deeply and thematically customized to whatever mission it may have.

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