Furl
Game Info
Either furl up a row of your discs, or unfurl a stack. If you have a disc in your end row at the start of your turn, you win. COMPONENTS: Hexagonal board with 4 hexes per side 15 white discs 15 black discs RULES OVERVIEW (Please refer to rulebook) Players alternate turns until the victory condition is reached. Each turn, choose one of two types of moves: Furl Choose two or more of your discs in an unbroken line, and stack them on the disc at the end of that line. Unfurl Choose a stack of at least two discs and sow them one per space in a straight line starting in the space in front of your stack. Intermediate spaces must be empty, but the final space may be occupied by an enemy disc or enemy stack. If so, you capture those discs. GOAL You win if, at the start of your turn, you have a disc or stack on the row farthest from your starting position. You lose if you have no legal moves. —description from the publisher
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