Four (2016)
Game Info
User summary: Characters in the game are pre-defined. Each has unique abilities, goals, and victory conditions. No two characters are even remotely similar, yielding a very complex and rich play experience. The game is mechanically simple, using a single dreidel as a random event generator; however, the game resolution is subtle and complex. The dreidel is held ("owned") by a single character at a time, restricting its use to that character.
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