Fortresses & Clans: Créatures Légendaires
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As the battle was stretching, as the men found difficult to carry their own weapons, a deafening roar resounded, freezing the soldiers on their spot... This expansion allow to add monsters and ancestral creatures to the armies who tear themselves on the battlefield. This new army cards are extremely powerful and can speed up the destruction of your opponent’s fortress. Their particularity is they can be considered both as troop or warmachine. Legendary creatures are considered as warmachine or troop. If they are placed on a Warmachine spot, you have to tell if you activate the card as a Warmachine or a Troop. Colossus: Warmachine: spend 1Hour: put an additional -1 structure token. Troop: spend 2 Hours to activate. Giants: Warmachine: spend 1 Hour : Put a -1 structure token on a high wall of your choice. Troop: When they are in an assaut area, Giants ignore one opponent card placed on a breach when they resolve their assaut. Dragon: Warmachine: spend 2 Hours : discard a card in the opponent’ assaut area in the same column as the Dragon. Troop: spend 2 Hours to activate. Hydra: Warmachine: During the shooting phase, target the high wall of your choice. Troop: the Hydra can participate to the resolution of adjacent assaults. —user summary