Fokker
Game Info
“WWI Biplane dog fighting. Get in your Sopwith Camel and take out some Albatrosses. 1 plane per player.” Statistics are provided for four aircraft: Sopwith Camel, Bristol F2b, Fokker D-VII, and Albatros C-V. The game is played on a hex map. A custom deck of 52 cards is used to regulate combat and maneuvers. The Move Cards provide for left and right turns, hard turns, “slides”, and an Immelman loop. Aircraft can shoot at any time during their movement by playing a Shoot Card. Aircraft with forward firing guns attack aircraft that are straight ahead, while those with a rearward firing observer can shoot at aircraft in a 60 degree arc of hexes to the rear of the plane. Damage is determined by a die roll modified based on range, which may result in 0 or less damage (indicating a miss). A Critical Hits occurs when a 1 is rolled on the six-sided die rolled to determine damage. Critical Hits include the death of the observer or pilot, engine damage, critical structural or control damage, and fuel leakage. The game also includes simple rules for altitude, ammunition, clouds, balloons, and ground fire (infantry, machine gunners, and flak.)
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