boardgame

Flying Colors

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Flying Colors and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Expansion

Expansions

Flying Colors: Ship of the Line Flying Colors: Ship of the Line
Flying Colors: Beat to Quarters! Flying Colors: Beat to Quarters!

Matches

No matches

Boardgames Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
1-4
240
BoardgameNauticalWargameAge Of ReasonNapoleonicAmerican Revolutionary War

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

Flying Colors recreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged. Rather than focusing on the abilities of individual ships, Flying Colors uses broad classes of vessel within each "rate" and concentrates the players minds on maintaining command of their fleets using a simple command system. This is not a strategic level game where one piece represents several ships. Flying Colors includes individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook. Included within the game are historical scenarios [...]. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and "what-if" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitaire play. TIME SCALE : 5-10 minutes per turn MAP SCALE: 100 meters per hex UNIT SCALE: Individual Ships NUMBER OF PLAYERS: One to Four (from GMT website and BGG users)

Random Games

Mayhem: Volume 1, Core Content

Perilous Worlds

Trains: Rising Sun

The Confederate Rebellion

Stalingrad Solitaire: Death Knell of the German 6th Army 1942

Wer reist mit nach Afrika? Ein Unterhaltungs und Belehrungsspiel

Alan Newman's Dynasties

MLTG: Maritopian Life The Game

Viva il Re

ESSEN