Finger of the Wind
Game Info
Adventure description from the front page: A Seven-round D&D 3rd Edition Adventure The 2000 D&D Open Parts 4-10 of the 2000 Year of Adventures The adventure consists of seven 16-35 page "chapters", a 16 page DM booklet, and a 16 page booklet of character sheets, all originally meant to be played as separate rounds in an RPGA tournament at GenCon. Round One: The Cairns Round Two: Ogremeet Round Three: The Drow of Zuggtmoy Round Four: The Great Gate Round Five: Storm Winds Blow Round Six: Tests of the Wind Dukes Round Seven: Sounding the Chime
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