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Fighting Foolishness 3: Fighting Ideas For OSR Games

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From publisher blurb: Fighting Foolishness 3. Not 3 times the ideas of the first books but again 30 more ideas/abilities. The Fighter has more stuff, more stuff to make her a little more interesting. Or fun. Fun is good. Ha ha, the foes attack and miss the Fighter. With Futility it will become even harder for them to hit her. Is trying to hit her not futile? With my 6 swords I will use One Weapon After Another. Each round a different weapon, each round a chance of a special benefit occuring. A dead wizard's body? My senses tell me there are uncast magic spells in it. Maybe I can put them into my sword for a bonus? Yes, let's try that with From Dead Magic. All these characters with 7 Strength scores. Doesn't someone think there's something wrong with that? I'll move my Fighter 15 feet away and activate Weak Is Wrong. Come foes, challenge me so I can show you my power! At last we all lie dead on the floor. But there is still a chance for us. Let us rise up as zombies and stumble to the Cleric. Zombies For Now, with it we can still make it out of this dungeon. All this inside and more, Fighting Foolishness 3... fight the fools today!

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