Fighter Archetype: Magnificent Scoundrel
Game Info
"Hey, there, prospective 5th ed. fighter: Tired of trying to mix magic with martial and having to be all smart or wise to do it? Tired of having to (ugh) study in books (ew!) in order to pull off magic as impressive as you yourself are? Tired of having to have a weapon on-hand, even when you've got way friggin' cooler stuff you'd rather be doing? Tired of having to treat your force of personality as a dump stat instead of leaning in so you can be an astoundingly louche sort of scumbag? Tired of having enemies who hate you for your goodness or skill instead of because of what an irritating jerk you are? Then I've got an archetype for you to live up to: the Magnificent Scoundrel. Sorta like the Eldritch Knight, only instead of boring old Wizard spells, we go for magic with a little panache and let you punch your way out of a stupid situation to boot. Sure, your weapons don't come when you call, but who needs 'em when you've got two handfuls of awesome on you at all times? Or maybe you lost both your arms and you're carrying two handfuls of awesome with your feet because you're just that dang cool. So shrug off the stiffs, leave behind the path of the righteous and get you on the path that rocks." (Author Summary)
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