RPG

FEAR RPG (7th Ed.)

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From the introduction: Some role-playing games are so simplistic that any realism is lost. Ever played a game where: only thieves can pick locks? rapiers do the same type of damage as clubs? each combatant makes one attack every ten seconds, and can only wear one type of armour? Some role-playing games are so complex that they become unplayable. Ever played a game where: each character has hundreds of different skills? keeping track of damage in combat requires a qualification in accountancy? you have to buy twenty rulebooks to get a decent set of rules? This game has been designed from scratch to be realistic yet flexible. There is enough depth to satisfy experienced role-players and enough explanation for novices. The rules provide: 12 character races; 100+ detailed monster descriptions; 250+ spells in twelve schools of magic; a simple and flexible skill development system; a realistic combat system FEAR RPG can be adapted to virtually any fantasy world ever invented. Just add dice and imagination... User summary: Two versions of this edition were released, the first on 9/14/2014 and the second on 11/23/2014. They have identical contents - the earlier version is PDF/A compliant, while the latter version has been optimized to reduce the file size by about half.

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