RPG

Far Away Land Role-Playing Game: Core Rules (OSR)

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RpgitemSourcebook (Rules/options To Enhance Play)Core Rules (Min Needed To Play)Campaign Setting (Game World)

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Description

From publisher blurb: Remember what it felt like to open a book when you were a kid and be mesmerized by what was inside? This was our goal in creating the Far Away Land OSR RPG. Far Away Land is weird. Far Away Land is colorful and quirky and super imaginative. Did we mention its really fun too? Far Away Land (FAL) OSR is a re-imagining of the Far Away Land RPG – through the lens of OSR-style games and mechanics. This project was inspired by Swords and Wizardry Light, a stripped-down, rules-lite version of Swords and Wizardry that uses only d20s and d6s. FAL was originally inspired by simple, old school gaming mechanics that place emphasis on characters, story, and adventures rather than heavy rules. This version of FAL uses familiar mechanics (6 stats, HP, AC, etc.) mashed into the Far Away Land setting. It maintains the tradition of a rules-lite game while using a more well-known system that is compatible with the world’s most famous rpg and many of its clones. Essentially, FAL OSR is a complete circle, back to what initially inspired the original game, set in the gonzo world of Far Away Land. So, while the rules have changed to be compatible with other systems, the unique world of FAL is the same. Far Away Land OSR is a great introduction to rpgs. The book contains simple rules for combat, vehicle combat, naval combat, mass combat, character creation, magic, tons of mini games (like level 0 character grinders and deadly games), like 99 monsters, location descriptions and maps, crazy powers, there is even an adventure included. It’s jam packed with awesomeness.

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