RPG

Fantasy Tomb

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Publisher's blurb: Map making can be time-consuming and sometimes frustrating for GMs, especially GMs with limited time to begin with. In our new 'GM's Maps' range, we will be providing a range of pre-made maps for you to use in your games. Included in this product you will find a PDF with a key for the map, several versions of the map (full colour, basic old school with grid and without grid), and 11 adventure hooks and ideas set in the Cinema that you can develop into full adventures. Sample Adventure Ideas from This Product: 1. Escape from the Warlords Tomb The PCs are slaves or vanquished enemies who were sealed, alive, inside the warlord's tomb when he was laid to rest. Powerful magi inscribed upon the tomb walls will turn them into undead guardians when they die. Unsurprisingly, however, the PCs have no intention of dying here and becoming eternally damned undead guards to that psycho. So they have determined to do all they can to escape the tomb, using only their wits, guile, and whatever they can find in here that might help them. The PCs begin on the lower level and must find their way out of the tomb, defeating traps, other guardians, and trying to figure out how to use what they can find to get past the great seals at the tomb's entrance. IT seems unlikely that everyone will make it out alive. 2. There Has To Be A Better Way Once again the old king is dead and a new candidate must be chosen. By long tradition, however, the new king must be chosen by the revenant of the first king of the realm, as was his wish. Each time a king passes all the candidates to replace them must be assembled, the priests must unseal the first king's tomb, and the assembled candidates must venture through the labyrinth of traps and guardians to confront the wraith of the old king who will select one to be the new ruler. Of course, priests must accompany them to witness the choice. This time the PCs are the candidates and the acolytes sent into the tomb for the choosing.

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