Fantastic Tempostick
Game Info
Michiru and Nobara compete to see who can best control Tempo. The winner will be crowned Drum Major of the marching drum and fife band! The goal is to arrange your Temposticks ("Tempos") in a specific pattern within the Finish Zone of your Scale board. Each round, players will draft dice and assign them to their dice coasters. The value of a die, combined with which coaster it is assigned to, determines which Conducting Technique you will perform to move your Tempos. Under certain circumstance, such as if your opponent drafts a die of your color, you may be able to move a cube around your Baton Performance Board. When your cubes complete laps on this board, you gain special benefits. Additional features include: Tuning Tokens (dice manipulation) Chance Cards (once-per-game abilities and/or end-game points) Target Cards (bonus points for achieving certain Tempo patterns throughout the game) Point Cards (cumulative and increasing end-game points) —user description
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