Fading Embers Gamemaster's Manual
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Fading Embers is a 5e setting on the world of Nyth over 900 years after being thrust into an unnatural ice age. This 250+ page Gamemaster's Manual provides an avalanche of magic items, monsters, lore, optional rules, and advice for running your game or campaign. Chapter 1 is what the players want to see ... 100+ new magical items! Chapter 2 is the Monster Menagerie, with 70+ entries over 9 different categories! Chapter 3 unboxes the Secrets of Nyth, reading you in on the Whys and Wherefores of the world's problems. It lays bare the Fading Embers' metaplot, a Silent War for the fate of Nyth. Chapter 4 is the GM's Toolbox, full of game mechanics and optional rules like: Travel & Survival rules/charts, new Diseases and Poisons, new Death & Dying rules, and more. Chapter 5 is overflowing with discussions, explanations, and advice for running Fading Embers. It covers topics like: major Story Themes, the setting's Spotlight Monsters (aberrations, fey, lycanthropes, and undead), Campaign Planning tips, and a site-by-site look at the setting map accompanied by a multitude of plot hooks! - from the publisher's blurb