F$HSPIES?PWRPANIC!Z
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You are in control of a country’s secret service agency. Your task is to use intelligence to influence your government to take wise decisions. The trouble is, enemy spies have infiltrated and are influencing your government into taking less wise decisions! There are four possible decisions a government can take, each represented by a development track with 10 spaces. The tracks are: • Economy: Increases income of coins. • Military: Increases number of spies you have. • Science: Makes more cards available. • Culture: Means capturing enemy spies is easier. The game is won by being the ï¬rst government to reach the end of any of the four development tracks. 2-4 players, 20mins per player.