RPG

F.R.E.E. Lancers

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From the back cover: BEGIN COMMUNICATION To: All agents in all bureaus From: F.R.E.E.Lancers, an independent agency Re: The Future Step into the future with F.R.E.E.Lancers source book, a wealth of detailed information for players and administrators, and a complete role-playing accessory for the TOP SECRET/S.I. game Welcome to a future of backpack battlefield lasers, wrist-mounted self-propelled rockets, and a huge biped suits of superconductor-laced power armor. Welcome to a future of terrorists armed with nuclear devices, crime lords pushing pirated software, computer criminals and telepathic gangs. Welcome to a future of cyborgs, powerful parabilities of the mind and body, computer-controlled cars, gravity-effect vehicles, agents and enemies beyond the ken and normal men. Welcome to Chicago, 1998, on the eve of the Millennium. Welcome to the future of the F.R.E.E.Lancers. Enter the TOP SECRET/SI game future world of adventure and intrigue. Corporate powers jostle with warring espionage agencies on the streets of a future Chicago, fighting for the greatest power of the future: information. The correct data, the important skills, can make you successful. Or rich. Or Dead. The F.R.E.E.Lancers source book creates a futuristic campaign for TOP SECRET/SI game including new skills and devices, items on the leading edge of technology and directly from the street. Sections and used in the causes of good and evil. The F.R.E.E.Lancers source book also contains the core of the F.R.E.E.Lancers team, to be used as a player characters, or NPCs: Refit, the remade, a patchwork of transplants held together by a nasty temperament; Dervish, the Arabic assassin from a cult of arcane combat; Captain Ares, the well-meaning would be super-powered hero; and Centaur, the cybernetic mixture of mortal man and equine steel. These are your allies. they could be your enemies. They are streetwise natives of an alien world, a world only ten years from now. Did you dare to answer the challenge of the F.R.E.E.Lancers? END COMMUNICATION.

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