boardgame

Eysenhudt: Gotteslehrer & Hauptmann

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Eysenhudt: Adaptives Kampf System Eysenhudt: Adaptives Kampf System

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1-6
150
BoardgamePrint & PlayWargameMedievalRenaissancePike And Shot

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Game Info

Description

Eysenhudt is an historical and atmospheric board game, which absorbs you right into the middle of the German Peasants' War (about the year 1525 – the doorstep between the late Middle Ages and the early Modern Era). As a minor leader of the revolutionary movement (in a rather remote theatre of that war) you conduct all sorts of tactical and strategical operations – all with the aim to steer your troops in the best possible way through the excited and exciting (though perilous) times. Each round a player chooses one of the six basic Offices: Go, spread the word of the Reformation as a »Prediger« (Preacher) to make the countless »Thorps« (villages) more valuable for the revolution's cause (and to score Victory Points on top of that). As a »Rottmeister« (~ corporal) win over those Thorps – they are your (and your fellow player's) supply bases in food and units. As a »Trossweibel« (Whore's Sergeant) increase the storage volume of your wagon trek to store and transport your Food Barrels and various goods. Gather food as a »Proviantmeister« (Furir) and store the barrels in your wagons. Deploy new units (of various military and diplomatic uses and worth in Victory Points) as a »Werber« (Recruiter). And as a »Beutemeister« (~ purser) you might also want to visit one of the various markets where you can trade your booty into all sorts of useful equipment. These six basic Offices are closely linked together. More variability and depth (historical and tactical) are added by the »Eysenhudt Cards«, which can be chosen instead of an Office. Those cards represent tactical or strategical orders from your captain: Anthonius Eysenhudt. After each three rounds you have to perform certain actions during an »Encampment Phase« in which you try to conquer one of the very important fortified towns. For this combat action each player chooses the more defensive »Threatening Attack« or the more aggressive and physical »Storm Attack«. And the decision is crucial, because not only may it decide over the success or failure of the attack, you may also be attracted to act more aggressively in trying to storm the fortified towns (or strongholds) to make all the more booty (and even to increase your gain in Victory Points) but you'll on the other hand receive all the more Aggression Points, which increases the probability of a more severe punishment at the game's end. Cause in the end your fate lies in the hands of the »Principals' Justice« and you may yet lose much of what you've gained. And the punishment you'll receive reflects on your actions during game play. The decisions are as hard to make as the paths to win Eysenhudt are manifold. Overall the game is more cooperative than competitive. Nonetheless each player has to find his or her own strategy to score as much Victory Points as possible. —description from the designer

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