boardgame

Escape the Mothman

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120
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Description

In this eerie, yet family friendly, escape adventure, we are sending you back in time to the quiet town of Point Pleasant, West Virginia. At first glance, it seems like the least likely place in the world for something sinister to happen. However, in 1966-1967 the small town was rocked by the appearance of a mysterious creature…one known as the Mothman. With large wings, glowing red eyes, and the aura of danger hovering around it, the creature roamed the woods and the skies. We are sending you back to 1967 to investigate claims of a Mothman sighting where your name was brought up by the creature. An abandoned cabin holds the secrets you need, where the radio crackles with incomprehensible codes and strange men in black suits stalk the streets waiting for your arrival. You only have an hour to explore the cabin, piece together the evidence, and escape before you end up disappearing into the night. About Escape the Crate escape room boxes: Each box has over a dozen unique puzzles which all fit the theme. Every item in the box has a purpose and will help you escape in time. Clue are hidden everywhere and in this game you need to think inside the box. Each box is a complete story. These missions can be challenging and it is very possible you won't escape before the time limit. You can always reset the game using our instructions or you can continue playing past the time limit to see the mission to completion. Every challenge you will face will have a set of hints, which you can choose to reveal when your team needs them. If you are completely stumped, even after the hints, the solution is also provided. Note: You will need a fully charged computer or mobile device to play this escape room.

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