boardgame

Escalade: Mercenary Scum – Seventeenth Century Skirmish Scenarios

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'Core game'

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Father Tilly: Escalade – Skirmish Rules for the Seventeenth Century Father Tilly: Escalade – Skirmish Rules for the Seventeenth Century

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2-4
240
BoardgameexpansionMiniaturesWargameBookPike And ShotExpansion For Base-game

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Game Info

Description

Mercenary Scum is a wargame supplement designed to be used with Escalade, the skirmish rules for the seventeenth century. Six scenarios are included in this supplement - with a brief summary below: Scenario One: Contributions, a scenario of slash and burn tactics involving a collection of devious and untrustworthy characters - and the enemy aren't too nice either! Scenario Two: The Peasants are Revolting, a desperate battle to survive between fleeing soldiers and murderous bands of peasants. Can heroics save the day or will it be better to run, run, RUN! Scenario Three: Rescue Rupert, a game of suspicious guards, tough mercenaries and rebel fanatics and a daring attempt to free Prince Rupert from the dastardly clutches of the Emperor. Scenario Four: Assault on Bastion 13, an intense and bloody assault on a well-entrenched enemy. Choose your weapons: mortars, grenades, snipers? Can you be the first hero to breach the enemies defences? Scenario Five: Escalade, a frantic attempt to break out from the stranglehold of the enemies siege-lines. Will our heroes manage to escape before the enemy (industriously slaughtering civilians) can assemble to foil their escape? Scenario Six: Bandit Country, valuable supplies must get through to beleaguered troops, even if this means moving the wagons through this dark and ominously silent wood. But wait a moment, what's that blocking the path up ahead, a fallen tree? Did that tree just fall down, is that the glint of a gun-barrel pocking through the trees? The horses are getting nervous! Are the enemy about to attack... —description from the publisher

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