RPG

Endeavour

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From publisher blurb: Premise You are an officer aboard the Interstellar Confederation Ship Endeavour. Your mission is to explore the galaxy. You will travel deep into uncharted space where you will encounter strange phenomena, make first contact with alien civilizations, and help those in need. Tone This is an optimistic-science fiction game. It is a game about a future in which humanity has progressed beyond the kinds of internecine conflicts that plague modern society. Advanced technology is common and has created a post-scarcity society throughout the Interstellar Confederation. Stories in Endeavour generally involve some kind of moral quandary. Moreover, the futuristic setting acts as lens through which we can view contemporary social issues. The best such stories are fundamentally about the difficult choices the crew are asked to make and how they are affected by their experiences. This playset includes: Modified rules for the PARAGON system. Significant changes include the details of how Distinction (cf. Glory) is awarded and how Civilizations (cf. Gods) are discovered during play rather than being drawn from an existing pantheon. Three versions of the 25+ page rulebook which describe the game's setting and the differences between Endeavour and AGON. Three Planets to explore. Each Planet section includes full-page artwork as well as subsections that describe the Log Entry, Arrival, Trials, Crisis, Characters, Places, and Mysteries for that Planet.

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