RPG

Emerald Coast

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From publisher blurb: WARNING: This scenario deals with sensitive issues that might be unpleasant to some people, such as cannibalism and gore. Talk to your players about this before running the scenario, and if someone doesn’t feel comfortable roleplaying these, we encourage you to choose another scenario to play. Remember, this is a game and we’re all in to have fun. THE STORY “Emerald Coast” is a scenario based around survival and fear, located in the fairly well-preserved remains of the coastal town of New Swifton, whose settlement is commonly called Emerald Coast for the fishing company that was located there. Emerald Coast rose as a prosperous and safe settlement quickly after the Event, most of the town’s infrastructure survived without significant damage and the remaining folk had easy access to food and shelter, making it a favourite location for Drifters to trade and work. However, for some time now, Emerald Coast has been changing, becoming more and more isolationist, and rumours grow of strange rituals and dark whispers among the members of the community. “Emerald Coast” works great as a standalone horror scenario: terrifying imagery, deranged townsfolk, and a chilling experience. The Drifters will leave the place with a sense of dread and revulsion, never to return if they are lucky. If used as part of an ongoing campaign, consider that player characters are expected to hand over all their gear at the start of the adventure and are not getting it back (the latter they won’t know in that moment), so it might be a painful blow if they have worked hard to find some quality gear. However, if so you wish, it’s easy to insert this scenario into a campaign as a side-quest or even as the start of a greater campaign revolving around this cursed settlement. This is a fast-paced scenario: fear, desperation, revolt and hopelessness should be a constant throughout the game. The whole adventure develops in a single stormy night (of in-game time, though if you play this scenario during a storm let us know, that's pretty awesome), so don’t give the Drifters a moment’s rest, brutally shake them up when they think are safe and keep them on their toes. But remember to slow the pace during important scenes so the Players get every gruesome detail about what is going on in Emerald Coast. The Emerald Cioast is a scenario for Summerland 2nd edition, the roleplaying game of Desolation and redemption within the Sea of Leaves, but it could easily be played using the 1st edition rules.

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