Element Masters (2nd Ed)
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From the introduction: What Makes Element Masters Different? Element Masters was organized by a team of experts from a variety of fields, and then enhanced by several hundred play-testers over the course of several years. The combat system features hit locations based on weight and features a unique three-action combat phase which enhance realism yet does not slow down play. There is a definite objective to the game rather than merely going around gratuitously slaying beasts. Long-distance transporters alleviate tedious travel through established territories. The setting is a logical world and the players are treated like the heroes they may become. Element Masters features over one hundred illustrations by an award-winning artist. Non-combat skills add humor and realism to play (Ingenious Idea, Tell Joke, Insult, Foraging). The character's carrying and lifting capacity are computed to the nearest pound. Characters come to life with interesting descriptions for numerical scores. The monsters are logically designed and based on popular genetic theory. Magic is commonplace and easy to learn. Characters are not restricted to classes. Luck is utilized as a characteristic. Divine intervention is very limited. Element Masters emphasizes realism yet does not become mired in technicalities.