RPG

El Calor: Un Caso para Agencia Especial

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From publisher blurb: “No admitas nada en tu vida que no puedas dejar en 30 segundos si la pasma te pisa los talones” Esta frase la puso Michael Mann en la boca del ladrón Neil McCauley (Robert De Niro). Es un lema para ladrones que funciona bien si no tienes vínculos y si no quieres tenerlos en tu vida. El Calor es una aventura de duración media-larga para Agencia Especial. Tiene mucha relación con la película Heat, en la que unos ladrones de bancos profesionales hacen lo que mejor saben hacer mientras la policía les persigue. La aventura está pensada para poder jugarse en dos sentidos y en varias sesiones: un mismo grupo puede hacer de policías, y más tarde jugar la misma partida como ladrones, con algunas modificaciones por parte del Supervisor. Este Caso es el incluido en el manual básico de Agencia Especial. Son 40 páginas en las que encontrarás lo necesario para jugar una partida de Agencia Especial: doce personajes pregenerados, unas motivaciones y eventos y cinco localizaciones donde jugar escenas específicas: un banco, un furgón blindado, una joyería... Se incluyen mapas y gráficos y algunas ideas que amplían el formato de casos para Agencia Especial. Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner. This phrase was put into the mouth of thief Neil McCauley (Robert De Niro) by Michael Mann. It's a thief's motto that works well if you don't have links and if you don't want to have them in your life. The Heat is a medium-length adventure for Special Agency. It has a lot to do with the movie Heat, in which professional bank robbers do what they do best while being chased by the police. The adventure is designed to be played in two ways and in several sessions: the same group can play as cops, and later play the same game as robbers, with some modifications by the Overseer. This Case is the one included in the basic Special Agency manual. There are 40 pages in which you will find what you need to play a game of Special Agency: twelve pre-generated characters, some motivations and events and five locations where to play specific scenes: a bank, an armored car, a jewelry store... Maps and graphics are included, as well as some ideas that expand the Special Agency case format.

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