RPG

Education in Terror

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Education in Terror and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
-
Unknown
RpgitemScenario / Adventure / Module

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

From the introduction: This adventure is designed for 5 characters of level 6-12. Although written as taking place in northeastern Illinois, the GM should feel free to relocate it to wherever his campaign is normally situated. Before the adventure begins, the GM can foreshadow it by dropping hints and rumors in earlier episodes of the campaign. The players may have heard rumors of the Crime Academy, an elite school for super-villains. Its existence spoken of only in whispers by the leaders of the Underworld. The GM should expose the players to vague rumors of this institution, but no leads or substantial evidence for them to follow up on. Another rumor concerns several incidents of the theft of quantities of Hyperbium, a mineral with no known practical use or market value that is found only in certain ancient meteor fragments. There have been a few sightings of perpetrators, but none have fit the descriptions of any known super villains. They were Crime Academy students. Finally, there are persistent but unverified sightings of hideous "lobster people" reported in the tabloid press.

Random Games

Warlord: Necropolis Faction Book

Blustery Day

Nuts and Bolts of the Big Six

Warlord: Reven Army Book

Monopoly: Utrecht

Monopoly: Amsterdam

Warlord: Crusaders Army Book

Monopoly: Antwerpen

Warlord: Nefsokar Army Book

Monopoly: Editie Brussel