Dynamic Action!
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From publisher blurb: Dial The Action Up To 11! Spice up your game with a mix of exciting and energized rules and feats! The contents of this book are a great way to add some anime-inspired energy to Pathfinder 2! Includes The Desperation System: When the chips are down and your back’s to the wall, call upon these amazing moves to turn the tide! Unleash powerful finishing moves and dramatic reversals of fortune! 3 New Subsystems: These easy-to-use rules allow you to change up the feel of combat! Includes rules for going first when you kick the door down, having a kill-or-be-killed dying state, and rules for dynamic teamwork actions! New Feats: 10+ class feats open to all classes, with brand-new keywords to really spice things up! Berserk: Damn the torpedoes, full speed ahead! These actions are strong, but inflict an AC penalty. Flash: Act before others can think! Flash actions occur at the start of the round, before the normal initiative order. Sudden: Don’t blink, you might miss it. Sudden actions happen so fast they don’t trigger reactions.