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Dungeons & Dilemmas: The Dungeon as Narrative Framework and Encounters as Moral Puzzles

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Publisher's description: You are exploring a tomb in search of a mirror fabled to foretell the future. You discover the tomb is inhabited by an undead queen and her spectral knights. In your exploration you have learned that she was murdered by the patriarchal structures of her own holy order. The method of her execution has denied her eternal rest. She plans murderous vengeance against the living but offers mercy under two conditions. First, help install her as an eternal monarch upon the religious throne. Second, eradicate the bloodline of those who betrayed her. What do you do? Dungeons & Dilemmas is a collection of system agnostic techniques for designing dungeon-based adventures that engage the players on an emotional and ethical level. The process within approaches dungeons as their own unique narrative structure, and individual encounters as moral puzzles. Dungeons & Dilemmas treats deeper emotional engagement as an additional dimension of play on top of the exploration, hazard avoidance, monster fighting, treasure collection and other traditional elements of fantasy adventure games. All the ideas, tools, and techniques presented speak to the strengths of existing rule systems in common use. GMs and players won't have to hand-wave away or house rule their games to accommodate this material.

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