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Dragon Ball Z: For Kinect

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During battles, the player retains control only over limited movement and dodging technique. Returned by "spectacular camera movements in an anime style", the fighting system requires the player to carry their body with every movement and every shot so that the character executes them on the screen. It results in a true fusion of "breathtaking cinematic and immerse gameplay". Source: Wikipedia, "Dragon Ball Z: For Kinect", available under the CC-BY-SA License.

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