boardgame

District Commander: ZNO

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play District Commander: ZNO and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Boardgames Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
2-2
150
BoardgamePoliticalWargameModern Warfare

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

District Commander: ZNO centers on insurgent and counter-insurgent operations and tactics during the Algerian War of Independence. The game deals unflinchingly with the weapons with which this war was fought – terror cells, double agents, the forced resettlement of ethnic and religious groups – prompting uneasy questions about how governments obtain, hold, and use power. Brian Train's District Commander is a series of operational games on counterinsurgency situations. The players alternate activation of groups of units (stacks) to perform discrete operations (missions) through the expenditure of Task Points (TP). Some missions are Tactical Missions - straightforward military tasks such as performing patrols, ambushing or attacking enemy forces, or moving from one place to another - and these may be performed multiple times by a stack during a turn. Other missions emphasize the "non-tactical" end of the campaign, establishing friendly influence, control, and infrastructure in an area, reducing the enemy's claim to the same, and recruiting or training troops. These missions take more time to perform and so unlike the tactical missions may be the only mission performed by the stack during the turn. Missions are resolved by play of secretly-held Chance Chits, each with ratings that are better or worse for certain types of operations. Chits are played simultaneously and the ratings compared, modified by units, assets, and the current board state to determine the outcome. Using the right chit at the right time - knowing when to save a good chit for later and when to use it, and trying to determine if your opponent is going all-in or holding back - will require steely judgment in an atmosphere of doubt and deception. All this is done in pursuit of objectives handed down to you by your superiors (i.e., chosen randomly) and kept secret from your opponent - objectives that may even change over the course of the game. Within this framework, the two sides - Government and Insurgent - play very differently, with the Insurgent player, in particular, depending on bluff and deception to achieve their goals. A large number of variant rules allow you to turn the game into a sandbox for exploring counterinsurgency doctrine and practice. —description from the publisher

Random Games

Mini BrilliAnts

Timberhook City Bones

Master of Wills: Shadowcell Expansion Faction Deck

Both Foul and Deep

Elite: Dangerous Role Playing Game - Military

Elite: Dangerous Role Playing Game - Super Traders

Bayhaven: Port on the Bay

Caravan to Rivenshore / Caravan to Bayhaven

Dance of the Sugar Plum Fairy

Empty Nets (Pt. 1, Shrike Incursion)