boardgame

DIG: the Card Game – Luck Mitigation Die

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play DIG: the Card Game – Luck Mitigation Die and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

'Core game'

Core Game

DIG: the Card Game DIG: the Card Game

Matches

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
2-4
Unknown
BoardgameexpansionFantasyDiceExpansion For Base-game

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

The Luck Mitigation Die is meant to add varying levels of fun and chance to DIG: the Card Game. It has three blank faces and three faces with icons that correspond to three types of cards in the game: Tunnel, Cave-In, and Gemstone. Simple and Fun Rules Each time you draw a Cave-In Card, roll the Luck Mitigation Die: If you roll a blank, nothing happens. Continue drawing, if appropriate. If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for that Tunnel. If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate. If you roll the Gemstone Icon, draw one extra card. If you encounter another Cave-In during any successive card draws, follow the steps above again. Advanced Strategic Rules Before you draw a card during the Mine Phase, you may choose to pay for use of the Luck Mitigation Die as follows: Apprentice Dwarves: 1 Gold, Journeymen Dwarves: 2 Gold, and Master Dwarves: 3 Gold. You may make this payment (to the bank) with only one dwarf per Day. Draw cards from the Mine deck, as appropriate, one card at a time. If you draw a Cave-In Card, roll the Luck Mitigation Die. If you roll a blank, nothing happens. Continue drawing, if appropriate. If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for this Tunnel. If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate. If you roll the Gemstone Icon, draw one extra card. If you encounter another Cave-In during any successive card draws, activate the Cave-In as normal--do not roll the die again.

Random Games

Basic Dungeon Tiles: Expansion Set II

Basic Dungeon Tiles: Expansion Set III

Into the City: Map 0

Into the City: Map 1

Dungeon Master's Basic Rules

Wigglefants Stacking Game

7sins!

Zuka Dice

A False Machine

Meeples to the Mothership