RPG

Deathreach: Traitor's Bay

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From publisher blurb: Roughly 400–500 people live in Traitor’s Bay, near it, or in one of the outlying buildings along the roadside. About one-third of these people scrape by with minimal effort. They do little to no work, have no prospects, never married, and have no interest in returning to the kingdom. Sarcastically named because of how the commonwealth was formed, Traitor’s Bay is the largest ‘parish’ in Vihar. It is also the first thing people see when they reach the commonwealth. It looks much better from a distance than close up. In the bay is a single sunken schooner, with two of its masts above the waterline. The landscape is mostly mud and sand. Mytrle, oak, and palmetto trees were cut down to make room for the various settlements over the past fifty years. Where once there was top soil, there is now erosion — except the farms. Tree root systems have been ripped out, exposing massive gouges near the hillsides. To the layman, it just looks filthy. Over 50 buildings still remain, though only 30 or so are larger than a hut. Most of the standing structures are businesses, or official buildings for the ‘government.’ Few people truly reside in Traitor’s Bay, though many sleep in an abandoned shack, or at one of the two inns. Traitor's Bay is the first expansion to the Deathreach fantasy setting. It details the largest parish in the commonwealth and provides gamemasters with a starting point for adventure. Includes a map of the parish, a player's map of the parish, and a map of one of the inns/taverns. However you'd like to use it.

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