pcconsole

Dandy

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Dandy and make friends!

@
Online
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Console Games Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
1-4
Unknown
Videogame

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

From Wikipedia: https://en.wikipedia.org/wiki/Dandy_(video_game) Dandy (later Dandy Dungeon) is a dungeon crawl maze game for the Atari 8-bit family published by the Atari Program Exchange in 1983. It was written by John Howard Palevich, originally for his undergraduate thesis while at MIT, drawing inspiration from Dungeons & Dragons, Defender, and arcade maze games. Dandy is one of the first video games with four-player, simultaneous cooperative play. It was the direct inspiration for the popular 1985 Atari Games coin-op, Gauntlet, and later turned into the Dark Chambers home game published by Atari Corporation. In 1986, Electric Dreams Software, having failed to secure the Gauntlet license acquired the rights to produce the home computer ports of the game. Their intention to release their game as Dauntless led to a dispute with U.S. Gold who were publishing the computer versions of Gauntlet at the same time. Electric Dreams published the game, as Dandy, for the ZX Spectrum, Commodore 64, and Amstrad CPC. The name Dandy is a play on D&D, the common abbreviation for Dungeons & Dragons. User Summary of C64/Spectrum version: This is a game, similar to Gauntlet (1985), in which the player controls one of the playable characters, Thor or Sheba. The game also features a co-op mode, where both can be played simultaneously. The player has to fight his way through 15 dungeons, while collecting treasure. Opponents start in waves from some sort of spawn boxes, which must be taken out as soon as possible to prevent yet another wave. If all treasure is gathered, a code is granted. At the end of the game, all codes have to be puzzled together.

Random Games

Super Crusaders III

Kung Fu Crusaders

GM's Cheat Sheet

The Equipment Book

Knights of Saint George

Minions & Monsters

fingerprints

Monster Box

Once Upon a Time... Life

Races of the Expanse