RPG

D20 Paranoia

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Description

user summary: A total conversion of Paranoia and signature features to the d20 system. Fan-created and unlicensed. The rules contain everything required for character generation, task and combat resolution, setting-specific information and rules, and game master advice for running Paranoia. Table of Contents: Introduction Chapter 1: Character Creation Chapter 2: Skills Chapter 3: Feats Chapter 4: Mutant Powers Chapter 5: Secret Societies Chapter 6: Equipment Chapter 7: Combat Chapter 8: Non-Combat Perils Chapter 9: R&D Devices Chapter 10: Creatures and Opponents Chapter 11: Background Data Chapter 12: Being a Paranoia GM Chapter 13: Paranoia Missions Appendix A: Character Sheet Appendix B: Name Lists Appendix C: Psychological Tests Appendix D: Drugs Appendix E: Bots as PCs

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