RPG

Cyclic Dungeon Generation

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Publisher's blurb: [Cyclic Dungeon Generation] generates dungeons by composing together cycles: circular loops of linked dungeon rooms designed to create a specific flow of gameplay. There are several types of cycles that can be used to construct a dungeon, such as lock and key or hidden shortcut. By nesting multiple different cycles, a dungeon can be generated that feels more like a human being intentionally designed it, rather than a purely random scattering of chambers. User summary: Includes The Tomb Under the Tree - an adventure generated using the described process. Two JPG maps also are available for the adventure.

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