Cycle (2005)
Game Info
User summary: Characters are defined by seven Chakras (Attributes), each with an associated Name, Color, and Aspect. All Chakras have a numeric value, initially set from a point pool at character build. Later, experience may raise the scores. The game subsequently allows a type of "min-maxing" to create strengths and weaknesses by reallocating Chakra points. Finally, characters receive a variable number of "Tokens" at each session; tokens allow a re-roll during play.
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