Cyberware
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From publisher blurb: This supplement contains seventy two implants for use in your white star role-playing game. Got some characters with credits to spare, looking for a way to spend ‘em… look no further! Organized into two types of implants – bionics and cybernetics – each classified into three implant grades, referees can customize their menu of cybernetic gear to suit their campaign style. Also included - some lite rules on limiting implants, cyber-sickness, and how implants can get damaged by critical hits from opponents! And this is a neat way to throw powerful enemies at your players without those players being able to loot the bodies after the encounter and become themselves unstoppable.