Cthulhu Grey
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designer's comment: ...according to Mr. Walmsley himself, strongly resembles an earlier draft of Cthulhu Dark. Basically I added: A Harm stat, for combat Skills to differentiate characters' abilities beyond their occupation. Target numbers and difficulty Simple rules for Magick from the Introduction: I developed these rules to meet the needs of my specific play group. There are two main issues with Cthulhu Dark that I will attempt to address: A realistic, intuitive mechanic for Harm as well as Insanity. (Rolling with your current Insanity as the target number is neither.) Mechanical differentiation between characters, based on their particular skills. I have reprinted nearly all of the rules from Cthulhu Dark with my own additions, so this document should represent a playable game. I have removed all examples for the sake of brevity. No infringement on Mr. Walmsley’s copyright is intended.