Creature Components Tome of Beasts
Game Info
""From the back of the book:"" With each passing year the study of arcane alchemy grows. Dedicated students, anxious to seek out inventive ways to augment magic, risk their lives to provide yet more possibilities to the magical community. Their risks have paid off. From the wondrous world of Midgard comes a new Creature Components volume that expands upon previous experiments and magical ideologies to include: - Rules for harvesting hazards to make collecting components infinitely more interesting - 170 new creature components to expand the repertoire of any aspiring arcane alchemist - New magic items based on creatures from the Tome of Beasts by Kobold Press This tome expands upon the original Creature Components concept, providing numerous new tools to players and storytellers alike. Empowered spells, wondrous items, and more have been crafted from the blood of beasts...
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