Crazy Karts: Accelerators
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A set of 4 cards (one for each faction) which can either provide one steering wheel to power an action or (when played in a specific slot) add an additional effect. Mummies: If placed on the Lasso action, you may move 1 obstacle in your shooting range, 1 space in any direction. Dwarves: If placed on the Ram action, you don't stop on the first obstacle you hit this round. Goblins: If placed on the Turn & Go action, you may Turn at any moment during your movement. Elves: If placed on the Power Up action, you may activate a second Power Up token this round.