Corral (1978)
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Videogame
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Publisher's blurb Corral is...a one-dimensional simulation of the two- (and almost three-) dimensional problem of catching [a horse] for anything other than food. The main reason for confining [the horse] to only one dimension is simply to conserve paper on hard-copy terminals. Even so, the presentation is very effective on a video display unit. User summary Corral was written by Colin Keay and published as type-in source code in Creative Computing Vol. 4, No. 6, November/December 1978.