RPG

Conflict PvP: Tactics and Teams Rulebook

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publisher blurb The Conflict PvP: Tactics and Teams rulebook adds advanced player vs. player mechanics to Pathfinder Roleplaying Game© and d20 fantasy games. Offering gamers a slew of dynamic new Match types, traps, boons, build kits, and over 30 pre-made combat optimized characters. Whether you're looking to step up your combat, test your insane character build, or simply grind your table-mates into the dirt, Conflict PvP: Tactics and Teams has the tools you need to show your friends a bloody good time. Like conventional Pathfinder or D20 campaigns, Conflict PvP uses a game master to run the matches smoothly, handle meta-gaming, hidden movement and ensure everyone is having a good time. Conflict PvP has dedicated chapters to the art of GMing, where any Gamemaster can find great nuggets on improving their craft. Moreover, the Conflict PvP: Tactics and Teams rulebook offers up many ways to sprinkle player vs. player competitions into existing campaigns. Several well-organized lists of plot hooks, magic items, artifacts, rule adjustments and dos and don’ts are added in, which means not only can GMs shake their campaigns up with PvP, but they also have another great resource for their traditional campaigns. Conflict PvP is chock full of light-weight rules like the Battlepoint system, which allows players to measure their crazy character builds. Each match is assigned a maximum number of points. Participating characters' total values must be under the match maximum in order to be part of the match. This simple structure keeps combat fair and consistent. By adding easy-to-use coordinates to official battlemaps, and providing double-sided passcards, the game designers of Conflict PvP have finally cracked the age-old problem of hidden movement in tabletop RPG games. This means opposing players will be unaware of each other’s movements when using stealth or magical effects like invisibility. In these cases, the players' miniatures are actually removed from the battlemap. Their characters' map’s coordinates are shared through a passcard until a revealing attack is made; making surprise sneak attacks truly a surprise. included are two full-color 24” by 36” Battlemaps

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